SDF visualization mode renders the texture as a Signed Distance Field in 3D space.Slice visualization mode renders a single slice of each of the three axes of the 3D texture.Volumetric visualization mode renders the 3D texture as a translucent cube.The Unity Editor has three different visualization modes you can use to preview a 3D texture: Save the texture to your Unity ProjectĪssetDatabase.CreateAsset(texture, "Assets/Example3DTexture.asset") Apply the changes to the texture and upload the updated texture to the GPU Y * inverseResolution, z * inverseResolution, 1.0f) Populate the array so that the x, y, and z values of the texture will map to red, blue, and green colorsįloat inverseResolution = 1.0f / (size - 1.0f) Ĭolors = new Color(x * inverseResolution, Create a 3-dimensional array to store color dataĬolor colors = new Color Texture3D texture = new Texture3D(size, size, size, format, false) Create the texture and apply the configuration TextureWrapMode wrapMode = TextureWrapMode.Clamp TextureFormat format = TextureFormat.RGBA32 Public class ExampleEditorScript : MonoBehaviour The following example is an Editor script that creates an instance of the Texture3D class, populates it with color data, and then saves it to your Project as a serialized asset file. Use this class to interact with 3D textures in C# scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. Unity uses the Texture3D class to represent 3D textures. Flipbook image as a 3D shape Creating a 3D texture from a script Set Columns and Rows to the appropriate values for your flipbook texture.įor more information, see Texture import settings.Unity displays the Columns and Rows properties. In the Inspector, set Texture Shape to 3D. Unity displays the Texture import settings in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.
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